Find the Spyglass_System Prefab in the ‘Runefox/Spyglass/Prefabs/VRCFury’ folder and drag it onto your avatar so that it is a child of the avatar game object.
Find the Eye Contacts under the ‘ReparentObjects/Head Gameobject’
you’ll need to select them and use the move tool to move them over your eyes
DO NOT REPARENT THESE OBJECTS. VRCFury will handle that for you. This goes for all the objects you’ll be moving during the installation.
Make sure you have the correct contact over the correct eye as these dictate which eye will get covered by the zoom shader when the spyglass is brought up to the eye.
Note: Some headsets are rather large and can get in the way when bringing the spyglass up to your eyes. If you are having issues with getting the spyglass zoom to appear when at lower zoom levels try moving the eye contacts forward more or make the contact longer by increasing the height.
Find the LocalZoomShaderSphere object under the ‘ReparentObjects/Neck object.
You’ll need to select this object and move it so that the sphere is over the head of the avatar.
The sphere may not be visible when selected on your version of the package. In that case, just move the object so that the movement gizmo is in the center of your avatar’s head. That should be good enough
Select the SpyglassObject object and check that the Parent Constraint has a 1 next to the Storage Target and a 0 next to Hand Target. This will make sure that the Spyglass follows the Storage Contact so we can properly position it.
Find the SpyglassStorageTarget object under the ‘ReparentObjects/RightLeg’ object.
Move the StorageTarget so that the Spyglass is positioned on the Upper Right Leg. Orientation doesn’t really matter but I personally like to have the eyepiece facing up.
If you want change this position see the Spyglass - Modification page after you’ve finished the installation steps.