The VRCFury setup is relatively simple.

Scene Setup

If you need to scale the system only scale the Parent object of each prefab. Try not to scale any of the gameobjects inside the prefab as that may result in undefined behavior.

Ammo Pouch

The Ammo Pouch contains the ammo that is used by both the Pistol and Musket. As such you only need one Ammo Pouch on your avatar and it should work with both.

Make sure you have an Ammo Pouch on your avatar otherwise you won’t be able to reload the Pistol/Musket

To start drag the FlintlockAmmoSystem Prefab from the “_Prefabs” folder located under “RuneFox/Flintlocks/CatridgePouch” onto your avatar

Setting up the Pouch Location

Move the pouch to a location that is within easy reach of your hands on your avatar’s hips.

If you want to move it to a different location other than the hips you’ll need to change the target location in the VRCFury Armature Link component.

Setting up the Hand Offsets

Move the Left and Right hand offsets to where their respective hands are. The red and blue cartridges attached to each offset are where the cartridge will be when grabbed by that respective hand so put it in a place that would feel natural for if you grabbed it with that hand.


Pistol

Drag and drop the Flintlock Pistol Prefab from the “_Prefabs” folder located under “RuneFox/Flintlocks/Pistol” onto your avatar.

Setting up the Hand Offsets

Find the Left and Right Hand Offset Targets. You’ll need to move these so that the objects inside of them are lined up with your avatar’s hands. You can select the individual targets inside each Hand Target and adjust them separately.

Grip Target - This is the default grip position of the pistol. You may need to angle it slightly if you have to twist your hand down awkwardly to shoot straight.

RamRod Target - This is where the ramrod will appear when pulled out with this hand.

Reload Target - If you grab the Pistol around the barrel and aren’t holding onto the grip you will grab it in this reload position