Requirements:
If using VRCFury
If not using VRCFury
Make sure you have all the above packages relevant to your preferred installation method installed in your VRC Unity Project before Importing the Headpat unity package.
Drag the VRCFury prefab located in ‘RuneFox/HeadpatText/_Prefabs onto your avatar. Expand it and find the HeadTarget game object. Move it over your avatar’s head. You can select the individual particle systems under Particle Systems to preview them and adjust them as needed.
You can do the same with the HeadPat Contact under Contacts

Drag the Manual prefab located in ‘RuneFox/HeadpatText/_Prefabs onto your avatar. Expand it and find the HeadTarget game object. Move it over your avatar’s head. You can select the individual particle systems under Particle Systems to preview them and adjust them as needed. See the image above for reference.
You can do the same with the HeadPat Contact under Contacts
Merge the ‘HeadPatInteraction - FX’ Animator into your avatar’s FX animator as well as the parameters in ‘HeadpatInteraction - Params’
You’ll also need to add the Headpat Interaction menu to your avatar’s menu as well.
You can either use the quest versions of the version of the prefab you used, VRCFury or Manual. Or you can duplicate the one on your PC avatar and move it over to the Quest version and just replace the material in the ‘HeadPatText PS’ Particle system with the quest version as this is the only difference between the PC and Quest versions.
